ORGANIZERS

ISAGA, the International Simulation And Gaming Association

The International Simulation and Gaming Association (ISAGA) is an international organization established in 1969 for scientists and practitioners who develop and use simulation, gaming (in the meaning of learning games) and related methodologies: role-play, structured experiences, policy exercises, computer simulation, play, virtual reality, game theory, debriefing, experiential learning, and active learning. The aim of the Association is: to unite professionals from across the world and from diverse disciplines who engage in the research, design and application of gaming and simulation and related methods, and to further do everything that is directly or indirectly related or that may be conducive to these areas, in the broadest sense of the word. As a catalyst, the Association attempts to stimulate the design, application and research of gaming and simulation methods in a variety of domains across the world. The mentioned methods include a broad collection of research, consultancy, teaching and learning methods and techniques, such as game simulation, management games, policy exercises, computer simulations, computer assisted simulations, role-plays, scenarios, dynamic case studies, activities in the field of experiential learning.

http://isaga.com/

Exprofesso

As a member of ISAGA we have the privilege of being this year’s ISAGA Summer School organizer.

We are a training and event company operating in Poland since 2003. In our every-day activities, the world of games and simulations helps us carry out successful projects for business clients. We use games as tools for our edutainment-based approach (education combined with entertainment) delivering to clients training, incentive and team-building activities that help them achieve specific goals. Being experts in edutainment we strive to enhance participants’ engagement, designing our own games and simulations and using them for business meetings and training purposes.

We are also a member of the Malopolska Edutainment Cluster - a joint initiative of entities representing four sectors: SMEs, NGOs, public administration and universities. Our common mission is to increase innovativeness, competitiveness and attractiveness of education in the Malopolska region, through promotion and development of edutainment-based learning methods – including GAMES.

As the organizers of the coming ISS edition, we are going to implement our favourite approach to learning – stimulating your work and engagement through Edutainment. This will make the process of learning as effortless and pleasant as possible.

Interactions, experiential learning, practical tools, ready to use solutions – these are key words for the coming ISAGA Summer School.

ISS CONCEPT

All previous ISAGA Summer School editions – from the first one held in 2004, to the most recent, held in 2015 in Bangkok - were conducted using the admirable “officina” concept which established the theme and background of each occasion.

Each year the participants lecturers, facilitators and organizers, work together to exchange experiences, share knowledge and follow the path of their own knowledge evolution on voyages of discovery in the Game Designing domain.

 

From year to year, the ISAGA Summer School is about :

In the 2016 Summer School, we intend to use an EDUTAINMENT format.
Edutainment (education + entertainment) consists in passing on knowledge by making the process of learning as effortless and pleasant as possible. That is why we want the participants to get involved in interactions and experiencing, to enhance the learning process. To make the formula even more efficient, we will introduce practical tools, ready to use during the game design challenges.

That is why ISAGA Summer School 2016 will have:

During an intensive week of learning and practicing new skills, participants will learn about game-based learning processes from various viewpoints, different academic fields and practical approaches. This will include background theory to identify client needs, game design, game development, game facilitation & debriefing and game evaluation.

The 2016 ISAGA Summer School will bring together designers, facilitators, researchers, teachers, trainers, academics, consultants and those who use games in their professional areas. We will share  our knowledge, experiences, specific case studies, and our passion for applying game mechanics into every aspect of life, business and education.

The coming Summer School is designed to meet the learning needs of beginners to intermediate level users of simulation and games. Our focus will be on using the 'officina' model to share and grow knowledge, so  If you have wondered how you might use the principles of learning through playing in your own professional work, this event is especially for you. If you have tried it, and found there is more to know, you too will benefit from participating. If you are more experienced and want to know how to extend your skills even further there is scope for you to share your knowledge with and from our team of international experts.

PLACE

Location: Krakow

A top attraction and the premier tourist destination in Poland, today’s Krakow is a vibrant city, proud of its long and glorious history (Krakow dates back to the 7th century and was for many centuries the capital of the Polish kingdom), rich heritage, and architectural beauties. The second largest city in Poland, Krakow is today a vital center of business, culture, and education with 26 universities.

Krakow offers:

Krakow is also famous for its myriad restaurants and nightspots. It is a cozy city, perfect for smaller, mid-size meetings as well as huge conferences and congress events.

According to many visitors Kraków is the most magical city in Poland. Each year millions of tourists are enchanted by the beautiful old architecture, magnificent artworks in local museums, old town streets and alleys, centuries old churches, and also, and maybe most of all, by the extraordinary climate of history and old Polish traditions which casts a spell on every visitor.

This year Kraków will be hosting World Youth Days and is expecting about 2 million pilgrims from all over the world.

Polska – Where the unbelievable happens: http://www.artique.pl/polska-where-the-unbelievable-happens/

Venue: Kraków University of Economics

Adress:

Ul. Rakowicka 27,

31-510 Kraków

Hotel Information

Because of the peak season in Krakow we have reserved the limited number of rooms in 2 different hotels of 3 and 4 stars plus a student dormitory as the most budget option. These hotels have been selected based on the value for money approach, as well as their easy access to the Kraków University of Economics, where the workshop takes place.

If you are interested in the hotels from our list, you will be able to choose your best option during the process of registration.

 

Hotel Royal 3***

Royal Hotel is an ideal place for tourists traveling on business or leisure. Its privileged location in the city centre, at the foot of Wawel Royal Castle, as well as close proximity to the Main Market Square and the Kazimierz district encourage tourists and business travelers to explore the city. Using the well-organized public transport network of the city, you can get to any place you wish.

Address:
ul. Św. Gertrudy 26-29
31-048 Cracow

The name of the placeStandardDistance from the University (by car)The price night/person
Hotel Royal 3*** 10 min. 60 EUR (for the lux class rooms)
The price includes breakfast.

http://www.hotelewam.pl/510-hotel-royal-krakow.html

Hotel Golden Tulip 4****

Hotel „Golden Tulip Krakow Kazimierz” is situated in the district of Krakow’s Kazimierz, few minutes from Main Market Square on Krakowska Street. It is a brand new hotel to be opened in June 2016.

All rooms have a comfortable bathroom with shower, hairdryer, towels and toiletries, individually controlled air conditioning, safe, satellite TV,LCD TV, telephone, radio channels, wireless Internet access available for free.

Hotel has Restaurant , which offers delicious dishes of Polish and international cuisine, restaurant menu changes seasonally, Drink Bar with local and international beers, wines , cocktails , flavorful coffee and tea, Summer Garden.

Adress:

ul. Krakowska 28

 31-062 Kraków

The name of the placeStandardDistance from the University (by car)The price night/person
Hotel Golden Tulip 4**** 10 min. 75 EUR
The price includes breakfast.

Student Dormitory “Fafik”

Dormitory "Fafik" is a 4-storey building located in the center of Krakow in the prestigious green district of the city. The dorm is designed for 250 people, which allows to have an intimate, family atmosphere conducive to learning and relaxation.

Rooms are double and triple, bathrooms and kitchens are located on the corridor. Kitchens are equipped with gas stoves, microwave ovens and refrigerators.

The name of the placeQuantity of starsDistance from the University (by car)The price night/person
Student Dormitory “Fafik” - 10 min. 15 EUR
The price doesn’t include breakfast.

Address:
Racławicka 9,
30-075 Kraków

General travel information

By public transport

Kraków is well-connected regarding transport, with a new airport just 17km West of the centre, a recently modernized joint train and bus station on the edge of the Old Town, and some of Poland's better roads connecting it to Katowice, Wrocław and Berlin to the West, Tarnów and Rzeszów to the East, Kielce and Warsaw to the North and Budapest to the South. With Kraków Główny - the city's main train station - located right at the Old Towntravelling to Kraków by train is ideal. Trains from Kraków run regularly to Katowice and Warsaw, with travel times of 2hrs and 2.5 - 3hrs respectively. The website http://en.e-podroznik.pl/public/index.do contains all schedules of all public transportation in Poland. There are ticket windows in the main hall of the railway stations. Alternatively, you can use the ticket machines, which take debit card (Maestro), coins, and credit cards (Visa/MasterCard). For the trains time table either use website http://en.e-podroznik.pl/public/index.do, or you can check http://mt.rozklad-pkp.pl/en.

Payment for buses and trams is usually done through buying a ticket:

By car

The A4 highway runs right through Kraków connecting it to Berlin (via Katowice, Opole and Wrocław) to the West and Tarnów to the East (though further expansion of this road is planned). While the 80km stretch East to Tarnów is still currently toll-free, a 10zł toll is paid when you enter the motorway in the direction of Katowice, and again when you exit.

Travel from the Balice airport in Kraków

By public transport

We encourage all passengers to make use of the possibility of traveling to/from the airport by train. The new Kraków Airport train station is located near the passenger terminal, at the rear of the multi-storey car park. The connection is operated by Koleje Małopolskie (regional railways company operating in Małopolska Region). Travelling by train is the fastest way to get from the airport to the city center (the journey takes about 17 minutes). Trains are equipped with air conditioning, power outlets, Wi-Fi and ticket machines. All trains also have spaces for disabled passengers and persons with reduced mobility (PRM). You can find more information here: http://www.krakowairport.pl/en/passenger,c70/transport-parking,c76/how-to-get-to-krakow-airport,c77/train,a1756.html

Krakow Airport is served by two regular bus lines: 208 and 292 and one night line: 902. Current departures of the city buses are presented on the screen located near information desk in the main hall.

Tickets can be purchased from:

Note: The ticket must be validated when getting on the bus.
More information: http://www.krakowairport.pl/en/passenger,c70/transport-parking,c76/how-to-get-to-krakow-airport,c77/public-buses,a198.html

By taxi

Krakow Airport Taxi is the only official taxi service at the airport.
Phone booking: +48 12 258 0 258

 

The charges within the zones are flat rates regardless of:

Alternatively, you could use cheaper taxi by ordering online here: http://barbakan.krakow.pl/en/index.html or calling their phone numbers:

Travel from the Pyrzowice airport in Katowice

By public transport

Two separate operators actually run shuttle services to Kraków: Kraków Pyrzowice Express (+48 603 966 598, wizzair.com), which cooperates directly with Wizz Air, and Matuszek Airport Bus Service (+48 32 236 11 11, matuszek.com.pl), which independently operates the exact same service for slightly less money. If you don’t make the 60zł reservation through Wizz Air’s website while booking your flight, you might consider advance booking shuttle service independently for only 44 (Pyrzowice Express)/43zł (Matuszek). Tickets can also be purchased in cash from the driver (Kraków Pyrzowice Express – 50zł, Matuszek – 50zł) if there is still space available, though we certainly recommend you book a seat in advance. Both services drop you off at the main Kraków Bus Station about two hours later, where you can catch a cab, public transport or make the short walk to the Old Town depending on where you’re staying.

You can find more detailed information here: http://www.inyourpocket.com/krakow/arrival-transport

PROGRAM

To provide the participants with the proper level of knowledge and skills for using game-based learning processes, we plan to balance the program of ISAGA Summer School 2016, by dividing each day into three types of activities:

Each day will also be assigned to one phase of the game-based learning process – from client’s need identification to game evaluation. This structure will assure a clear logical course of events, guiding participants through the game design process.

During the week participants, divided in smaller teams, will work on their own games – responding to the needs of local stakeholders. During the first day of the Summer School we will introduce customers who are seeking new game designs, to present their needs and expectations.

We will usually have classes 9am-6pm.

Please, keep in mind that the organizer reserves the right to change the program.

Day 1 (11.07) NEEDS IDENTIFICATION
timeMORNING  
09.00 - 09.15 ISS opening      
09.15 - 10.00 Introduction and Integration –  teambuilding activity      
10.00 - 10.15 coffee break      
10.15 - 11.00 Lecture “Needs identification - Requirements engineering and co-creative vs participatory design" Jannicke baalsrud Hauge KTH Requirements engineering and co-creative vs participatory design. Still most SG are customised or designed as one of a kind. This makes the production very expensive. Much effort has been put into identify elements that can be reused. However, in order to achieve the best learning outcome, it is still necessary to make sure that the games fit the needs of the users and other stakeholders. In many cases, these are not fully aware of their needs in terms of the game and also not aware of the possibilities and limititation of the SG in general, as well as hardware restricition. The objective of this lecutre is do show co-creative and participative desing approches can be used in the requirement elicitation. 45 minutes
11.00 - 11.15 coffee break      
11.15 - 12.15 Lecture “Needs identification - The Typology of Serious Games and Exercises” Joseph Wolfe A review of how the field, as it stands, has attempted to teach/practice various topics. This would be a workshop that reviews an inventory of     over 140 games and exercises catalogued in The Typology of Serious Games and Exercises. This workshop would be accomplished by my polling those assembled to learn the type of game each participant wanted to design and with me providing each participant with the field's already existing attempt to accomplish the same general ends. This polling could be done in advance of the program's beginning with me providing them with examples of how their proposed game has been treated in the past. This should lead to the participant not re-inventing the wheel while being able to improve upon what already exists. I will make this a one-hour workshop where the participants would review the games/exercises I have found for them as catalogued in The Typology of Serious Games and Exercises. To accomplish this you would have to give me the email addresses of all those who have pre-registered for the program. I can pick up any late registrants when the workshop's session begins. 60 minutes
12.15 - 12.45 Game clients' presentations      
timeAFTERNOON 
12.45 - 13.45 lunch      
13.45 - 14.15 Assembling the project teams      
14.15 - 18.15 First ideas – game conceptualization (in teams)      
timeEVENING 
20.00 - 23.00 Welcome dinner (Informal)      
Day 2 (12.07) GAME DESIGN
timeMORNING  
09.00 - 09.15 energizer      
09.15 - 10.00 Lecture “Game design - Methods for improving the Learning mechanics- game mechanics relation” Jannicke Baalsrud Hauge, KTH A main challenges in the design of serious games specifically with some sort of educational purpose, is the relation between the learning mechanics and the game mechnics. Within this area, there is still a lot we do not know why it works in some contexts and not in others, but there are a few methods that can be applied in order to support this part of the design process. This lecture will introduce different methods as well as let the participants apply at least 1 of them  45 minutes
10.00 - 10.15 coffee break      
10.15 - 11.00 Lecture “Game design - linkages between Inputs/Transformations/Outputs for game effectiveness” Joseph Wolfe As part of the game design process, making specific the linkages between Inputs/Transformations/Outputs for game effectiveness. This game design model recognizes the quality and nature of those being educated/trained, factoring into the transformation effort active use of core concepts and discipline-related tools, and objectively measuring the results of the learning experience. The view I would take here is based on my history of game effectiveness research presented in academic journals since 1973 and over 40 refereed articles using this design in Simulation & Gaming articles.
The game designer must state specifically what should be the outcomes of the game experience and to then align all activities and materials so that they result in the desired outcomes. I would be using the classic Campbell, Dunnette, Lawler and Weick management development model of PERSON--> PEROCESS--> PRODUCT/RESULT.
45 minutes
11.00 - 11.15 coffee break      
11.15 - 12.00 Workshop on “Game design  -linkages between Inputs/Transformations/Outputs for game effectiveness” Joseph Wolfe As part of the game design process, making specific the linkages between Inputs/Transformations/Outputs for game effectiveness. This game design model recognizes the quality and nature of those being educated/trained, factoring into the transformation effort active use of core concepts and discipline-related tools, and objectively measuring the results of the learning experience. The view I would take here is based on my history of game effectiveness research presented in academic journals since 1973 and over 40 refereed articles using this design in Simulation & Gaming articles.
The game designer must state specifically what should be the outcomes of the game experience and to then align all activities and materials so that they result in the desired outcomes. I would be using the classic Campbell, Dunnette, Lawler and Weick management development model of PERSON--> PEROCESS--> PRODUCT/RESULT.
45 minutes
timeAFTERNOON 
12.15 - 13.15 lunch      
13.15 - 18.00 Game concept – game design (in teams)      
timeEVENING 
  • Free time      
Day 3 (13.07) GAME DEVELOPMENT
timeMORNING  
09.00 - 09.15 energizer      
09.15 - 10.45 Lecture  “Game development - The individual understanding of game” Till Meyer The workshop will lead the participants through reflection like: Is it a “game” for me, if it leads to aggression? Is it a “game” for me, if there´s unfairness it it? Is it a “game” for me, if the players play not voluntarily? And so on... The participants will realize what their personal limitations of “game” are, try to find a common definition of “What is a game?” or “it´s not a game anymore, if…”  The main point of this training is, that if you´re playing for fun, your likes and dislikes towards a game are decisive and you don´t have to justify them in any way. While when you are working with serious games, it´s absolutely essential to be aware of your personal definition of game. If you accept a specific game not as “game” (cause it´s about war, aggression, prejudices, it puts you in the role of a dictator or whatever - you will be unable to use it as an educational training. 90 minutes
10.45 - 11.00 coffee break      
11.00 - 11.45 Lecture  “Game development - Ken Jones design framework” Ellysebeth Leigh The comparatively simple design framework developed by Ken Jones can provide the means for an endlessly fascinating round of design activities. The session will introduce his model briefly, explore the concepts that inform its design and demonstrate how this approach can be used to assist games designer to focus attention on the key variables needed to construct games ranging from simple card games to complex online simulations. This is a cyclic approach and can be extended to include a design workshop experience. 45 minutes
11.45 - 12.00 coffee break      
12:00 - 12.45 Workshop on “Game development - Safe container or risk taking” Ellysebeth Leigh The concept of ‘safe container’/risk taking and how to simultaneously challenge and support players to extend themselves and understand how to assess ‘risk’ and ‘safety’ in different contexts.
Games can involve emotional and physical risk – just like life. The presentation will explore ways in which games replicate life, and then provide platforms for learning about how to assess personal readiness, consider contextual factors and play hard and fair.
Many disciplines are exploring applications of simulations and games and have widely diverging perspectives of how to do so ‘safely’. The session will be interactive and demonstrate some key factors that designers need to consider when beginning the creative process of designing learning games and simulations.
45 minutes
timeAFTERNOON 
12.45 - 13.45 lunch      
13.45 - 18.15 Game concept – game design (in teams)      
timeEVENING 
  • Free time      
Day 4 (14.07) HALF-WAY POINT
timeMORNING  
09.00 - 09.30 energizer      
09.30 - 13.00 Game concept – game development (in teams)      
timeAFTERNOON 
13.00 - 14.00 lunch      
14.30 - 17.30 City game in Kraków Old Town (edutainment, team-building and sightseeing opportunity)      
timeEVENING 
Day 5 (15.07) FACILITATION & DEBRIEFING
timeMORNING  
09.00 - 09.15 energizer      
09.15 - 10.00 Lecture “Game facilitation & debriefing - Simulation, didactic & evaluation models. Building blocks for faciliation & debriefing.” (1) Willy Kriz The lecture will discuss the relationship between simulation model, didactic model and evaluation model. We will learn about gaming methodology and show case examples how the three models are different but at same time are interconnected and must be developed and used throughout the whole game design process. (for example how to design the “right” facilitation and debriefing methods that fit to the simulation game model, how to evaluate the effectiveness of the game design and game facilitation during the development as a formative approach etc.). In addition we will introduce basic principles and building blocks of simulation game facilitation and debriefing (theory of facilitation & debriefing, phase models of facilitation & debriefing and case examples of concrete facilitation & debriefing techniques). 45 minutes
10.00 - 10.15 coffee break      
10.15 - 11.00 Lecture “Game facilitation & debriefing - Simulation, didactic & evaluation models. Building blocks for faciliation & debriefing.” (2) Willy Kriz The lecture will discuss the relationship between simulation model, didactic model and evaluation model. We will learn about gaming methodology and show case examples how the three models are different but at same time are interconnected and must be developed and used throughout the whole game design process. (for example how to design the “right” facilitation and debriefing methods that fit to the simulation game model, how to evaluate the effectiveness of the game design and game facilitation during the development as a formative approach etc.). In addition we will introduce basic principles and building blocks of simulation game facilitation and debriefing (theory of facilitation & debriefing, phase models of facilitation & debriefing and case examples of concrete facilitation & debriefing techniques). 45 minutes
11.00 - 11.15 coffee break      
11.15 - 12.00 Workshop on “Game faciliation & debriefing - Simulation, didactic & evaluation models. Building blocks for faciliation & debriefing.” Willy Kriz Participants will experience a very short game and experience several concrete debriefing techniques. Followed by discussion. 45 minutes
timeAFTERNOON 
12.00 - 13.00 lunch      
13.00 - 17.30 Game concept – game development (in teams)      
timeEVENING 
Day 6 (16.07) GAME EVALUATION
timeMORNING  
09.00 - 11.00 Games presentations – set 1      
11.00 - 11.15 coffee break      
11.15 - 13.15 Games presentations – set 2      
timeAFTERNOON 
13.15 - 14.15 lunch      
14.30 - 16.30 Games presentations – set 3      
16.30 - 16.45 coffee break      
16.45 - 18.30 World Cafe workshop “Game-based learning: SWOT”      
timeEVENING 
20.00 - 23.00 Farewell dinner (formal)      
Day 7 (17.07) FACULTATIVE ATRACTIONS
  On the last day of their stay in Krakow participants will have a chance to choose from the facultative attractions:      
  - Sightseeing excursions      
  - Business training games conducted by Exprofesso trainers       

TEACHERS

ISAGA Summer School 2016 will host professionals from all around the world. The partial list of international speakers, professors, academics, trainers, experienced game designers and practitioners is presented below.

As we’re still completing the full coaching team, we’ll keep you updated.

 

 

 

 

 

Willy Christian KRIZ,

born1968, earned his PhD 1999 in Psychology from University of Vienna. He is working as a researcher, lecturer, trainer, consultant and designer with different forms of simulations and games for a whole range of purposes, including education in systems-management, personnel and team development and senior management training, facilitation of organizational change processes and support of managerial decision‐making. He is author of 15 books and about 150 papers and received 4 best paper awards. He has presented more than 130 papers and keynotes at conferences worldwide.

He was founder and 15 yearschairman of SAGSAGA (Swiss Austrian German Simulation and Gaming Association), wasfor 12 years executive board member, actually advisory board member and 2004/2005 and 2014/2015 president of ISAGA (International Simulation and Gaming Association), he organized two ISAGA conferences, he is founder and was 10 years director of the annual ISAGA Summer School on game design in Germany, Poland, Austria, Italy, India, Romania, Suriname, Estonia, USA and Japan. He is from 2016 editor in chief of the Journal Simulation & Gaming(Sage) and jury member for the German Gaming Award.

Dr. Kriz has also years of practical experience. He is working as consultant and trainer in continuing education and business. He completed more than 200 assignments in coaching, consulting and training for businesses and companies, non‐profit organizations and associations (police, church, chambers, sport associations, NGOs), public administration bodies (government administrations, municipalities, public universities departments etc.), institutes of further education and schools. He has designed several simulation games for general management, project management, change management, systems-thinking / systems-competence, HRM and leadership, business ethics.

 

 

Joseph Wolfe, Ph.D.,

New York University's Stern School of Business in Management, has actively researched and practiced experiential teaching methods in both their business games and case research forms for over forty years. He is Professor Emeritus, University of Tulsa and President of his consulting firm Experiential Adventures LLC. Dr. Wolfe's work has entailed business game applications in the United States as well as in Russia, Belarus, Ukraine, Poland, Hungary, Thailand, The Netherlands and China. In his role as an advocate of active management education and development techniques he was a Fulbright Lecturer in Strategic Management at Budapest Hungary's International Management Center and has conducted over 45 case research studies on many American and Canadian companies as well as large-scale enterprises in Budapest, Novgorod and Moscow. Joe is a past President of the Association for Business Simulation and Experiential Learning (ABSEL) and past chair of the Academy of Management's Management Education and Development Division. He has served as Business Section Editor for Simulation & Gaming and also served on the editorial boards of Management Learning, the Case Research Journal and the Journal of Simulation Practice and Theory. Dr. Wolfe also has served or serves on the boards of many academic organizations including the Casewriters Association, the Center for Managerial Learning and Business Simulation at Georgia Southern University, INSEAD's Center for Advanced Learning Technology, Euro Working Group 21 (Delft University), Portland State University's Soviet and East European Business Administration Center, the Kiev Building Institute's School of Managers International Advisory Board and the St. Petersburg Academy of Technology and Economics' Simulation Center Advisory Board.

 

 

Dr Elyssebeth Leigh

Dr Elyssebeth Leigh has more than 30 years experience working, researching and writing about the uses of simulation in educational and organisational contexts. She has co-authored four books in the field, and designed a number of context specific learning-oriented simulations.

Elyssebeth is on the Board of Simulation Australasia, and is a scientific convenor for the 2016 collaborative Simulation Australasia / ISAGA Congress in Melbourne - http://www.simulationcongress.com/

Elyssebeth has presented workshops and classes on simulation in more than 15 countries and is always excited to share her knowledge with new audiences, as well as learning with new groups – old and young.

Her doctorate explored factors enabling educators to become researchers and the problems and advantages of being a PractitionerResearcher.

 

 

Jannicke Baalsrud Hauge (Dr.-Ing)  

is Co-director of GaPSlabs, KTH, Stockholm and head of the BIBA gaming Lab, Bremen, Germany. She joined the Bremer Institut für Produktion und Logistik (BIBA) Bremen, Germany as a senior researcher in 2003. Since 2015 she is also working at KTH-Royal Institute of Technology in Stockholm, Sweden. She holds a PhD in Engineering from the University of Bremen. Before joining BIBA she was a research scientist at the University of Bremen where she was responsible for the functional architecture of an e-commerce software. In her current functions, she is responsible for acquisition and co-ordination of the operative phase of national and international research and innovation projects in the field of Serious Gaming, participatory design approaches, game based learning as well as ICT in production and logistics. In addition, she is project manager for industry driven activities for GaPSlabs’ EIT ICT projects.

Besides supervising BSc, Master and PhD students, she is teaching SG application development, re-engineering, decision making and supply chain risk management. Her main research topics are on development of SG and simulation applications, development of GBL concepts, Requirements engineering (IT solutions for logistics, CPS and SG), process analysis and business modelling. Jannicke is member of several boards and has authored 200+ papers.

 

 

Till Meyer,

born 1958, is one of the heads of “Spieltrieb”.
He’s working with educational games in formal and informal education since 1985. After some years it was obvious for him, that some games are not quite counterproductive. There was simply no existing game for a specific group, or a specific subject.
This was the starting point to create and develop games.

In 1998 Spieltrieb was founded, a company for the development and creation of – mainly - educational games.

From their point of view games are a fantastic media for information and education. Their conviction is that learning with games is in most cases much easier, faster and less boring. Every being learns by playing, and also every being has the drive to play, as for breathing, eating and social contacts. In fact, the name of their community, “Spieltrieb” means the drive to play.

Since 1998 they’ve created and published more than 90 games with a broad variety of themes and subjects.

Beside others, some of the subjects are Colonialism, intercultural learning, conquest of North America, wolves, transport, production of glass, regional politics, government forms, renewable energy and climate change.

As media they create boardgames, cardgames, roleplaying and simulation games.

They avoid creating computer games, since one of the mayor aspects of good playing and learning – the interaction between players – is mainly not given in games for electronic media.

 

 

Monika Dymacz-Kaczmarczyk 

Managing Director in Exprofesso, business trainer, consultant, a manager widely experienced both in corporate environment and as an enterpreneur. She is a member of MATRIK Society for Trainers and Consultants, member of International Simulation and Gaming Association, lecturer at post-graduate studies of Tischner European University. She graduated from humanist, economical and pedagogical studies at Jagiellonian University and got an MBA from Oxford Brooks University, with specialization in Strategic Human Resources management, where she was given a diploma with special recognition. Post-graduate degree in  business trainer studies at TEU.

Monika is author of business simulation games and learning tools based on edutainment, that is to saylinking education with entertainment in view of delivering certain business goals. In her training practices here lays mainly on these methods, and keeps on developing the new ones. For several years she has been acting as a speaker, moderator or active participant of international workshops and conferences gathering professionals dealing with simulations and serious games.

 

 

Marcin Wardaszko Ph.D.

Director of Center for Simulation Games and Gamification and Director of MBA for IT at Kozminski University. Since 2003 trainer and developer of simulation games and gamification systems for business and consulting. Board member at Association for Business Simulation and Experiential Learning and executive board member at International Simulation and Gaming Association. He is actively teaching, researching and publishing on the field of using games for learning, teaching and engaging people. Huge supporter of gamification and member of gamification experts network, he believes that games and gamification will change how we learn and work.


 

Joanna Średnicka

Entrepreneur, game design and organization studies expert and consultant. Joanna specializes in change impact analysis and HR processes, conducts studies on organizational culture. She has completed over 1000 hours of development interventions for teams and leaders from multinationals, public institutions, and international NGOs. A pacifist with a high ratio of feminism, who seeks inspiration in connections and contrasts at the interface between cultures, disciplines, sectors, science and practice. She studied in Poland (Warsaw University graduate) and France (Lille), for a while in Switzerland (Neuchâtel), one foot was already in San Francisco, but PGS kept her in Poland. A sociologist, PHD candidate in management, visiting lecturer at Polish and international universities. 

 

 

Jagoda Gandziarowska - Ziołecka 

Organizational learning and development passionate. Works on developing training programs aimed at collaboration and communication facilitation in organizations (all based on the simulation&gaming method).

Fascinated with the idea of applying games and simulations in policy advice and interventions in public policy to strengthen the effective learning processes of public institutions.

Member of the executive board of the International Simulation and Gaming Association ISAGA (2010-2014). With background in sociology (University of Warsaw and Humboldt Universitaet zu Berlin), Jagoda had a short but intense adventure as a radio journalist in Poland and Germany. Finds real pleasure in every form of singing.

 

 

Adam Madej

Project manager, coach and moderator in Exprofesso training company, creator of the simulation games and other training tools based on gamification in the spirit of edutainment ideology. He has graduated from Jagiellonian University in Krakow with a master degree of chemistry and pedagogical course. He is a longtime instructor of the Polish Scouting Association, where he was especially  taking care of training educational personnel, organizing instructor courses and workshops methodology. He completed a course for Youth Leaders of Non-Governmental Organizations organized by the Polish Scouting Association and International Woodbadge Course in the Netherlands - an international training course of scout leaders' leadership skills. He's a member of Trainers' School of Wszechnica UJ. He has experience in working with both youth and adults. The experience he had gained from voluntary work with various groups carries on business combining dynamism and attractiveness so characteristic for work with youth with precisely designed and consciously experiencing - the base of adult's learning. Passionate about the idea of "learning in action" and the use of games as a tool in the learning process. Conducts training simulation games for both business as well as for groups of pupils and students in cooperation with universities - including University of Economics and the University of Agriculture in Krakow.

 

 


 

REGISTRATION

Registration is to be opened soon!

The registration will be closed on 15th June. The organizers reserve the right to cancel the event in case of too low participation rate. Final confirmation of the event will take place on June 20th at the latest. The info will be published on the webpage and forwarded to all the already registered participants. In such a case, all the fees will be returned.

 EDIT: We are sorry to announce that due to an insufficient number of participants, we are forced to cancel ISAGA Summer School 2016.

FEE

The rates for your participation in the ISAGA Summer School are as follows:

CategoryEarly Subscription (till 15th  of May 2016)Late Subscription (after 15th of May 2016)
ISAGA Members or affiliated associations 500 EUR 550 EUR
Non-Members 600 EUR

650 EUR

The fees don't include tax.

 

The fees include participation in all lectures, workshops, coffee breaks, meals during the day program, welcome and farewell dinner and city game at the half-way point.

All students are responsible for their own accommodation and travel to and from the summer school location.

If you are willing to use one of the recommended accommodation options you might take advantage of the pool reserved by Exprofesso. During the registration process you will need to mark such option to have a place guaranteed.

The payment for the recommended accommodation will need to be made together with the fee, through the transfer to the bank account:

Deutsche Bank Polska S.A.

SWIFT: DEUTPLPX

IBAN: PL

 

84 1910 1048 2116 0473 3784 0008

 

Exprofesso

Monika Dymacz-Kaczmarczyk s.j.

ul. Piłsudskiego 73

32-050 Skawina

NIP: 9442198819

 

If you want to make a payment in Polish currency, please e-mail message to barbara.marzec@exprofesso.pl for all the details needed.

CONTACT

If you have any questions, please do not hesitate to contact OUR TEAM:

General information
ISS2016@exprofesso.pl


Barbara Marzec (event coordination)
Mobile: +48 731 111 109
barbara.marzec@exprofesso.pl

 

Adam Madej (event coordination)
Mobile: +48 691 259 099
adam.madej@exprofesso.pl

 

Monika Dymacz – Kaczmarczyk (event design)
Mobile: +48 691 709 096
monika.dymacz@exprofesso.pl